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CATCH 33

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Length: 30+ pages & video
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Price: $19.95

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CATCH 33 (PDF)

Modern Three Card Monte



3 cards. 2 of them lose. 1 wins.

"
..simple! "... Or so your audience thinks.

Each time he plays the game with you, your spectator falls into subtle traps you've set. He receives an authentic lesson on the con game that is not a game at all. Using beautifully choreographed sequences, you continually manipulate your spectator into choosing the wrong card. He just can't help himself.

Perform this routine surrounded; at a restaurant, trade show, or private party. Insert it into a gambling demonstration. Use it when you want audience participation.

The majority of Monte routines are story-based and don't allow for spectators to actually play. Designed to fool a room full of lay people, Catch 33 astounds many of the sharpest magicians watching.

As a bonus, a Catch 33 performance video is provided as a learned aid. Shown from the audience's point of view, this clip will help you visualize each sequence so you may learn the routine faster.



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TABLE OF CONTENTS:

The Hype: This discussion of the basic Monte technique is perfect for those that have never heard of Three Card Monte, and for those with years of Monte experience that need a refresher.

You will learn The Mid-Air Lay Down, a basic original pattern. The first time you try it, you'll fool yourself.

From there, you will learn The Grecian Turn. This simple original sequence has fooled many of the world’s finest magicians on my travels throughout Europe, Asia and all of the Americas.

Finally, you'll learn Ripped. With roots in the classic torn corner plot, many have said this sequence alone is worth the price of this e-manuscript.

*Plus you will get two more phases, the Sosi Switch and Kaiser Con and a Bonus Ploy for when someone picks the right card. They are guaranteed to fool spectators with con game psychology never used in a magical context before.

Catch 33 borrows actual moves taken from the real street con and combines them with an entertaining magical approach and excellent psychology. It will surpass all of your expectations.


Catch 33: Three Card Monte by Lee Asher

HOW DOES CATCH 33 END?

You clearly rip off a corner of the winning Monte card. A spectator holds the torn corner in their hand. Amazingly, the winning Monte card restores itself to a perfect condition on the table. The piece held by the audience member magically changes to a corner of a losing card. You WILL look like an expert! NO TRICK CARDS used in Catch 33:Three Card Monte. Once you find out how this routine works, you will never want to perform any other 3 Card Monte routine again.

Lee's Disclaimer:
This e-manuscript is designed to provide authoritative information with regard to the game of Three Card Monte.  It is sold with the understanding that neither the author, the publisher, or anyone involved with this e-manuscript is responsible for anyone engaging in playing this game for money. The author, publisher, nor anyone involved with this e-manuscript shall not be liable or held accountable for any consequences if you play Three Card Monte. Please do not use any of the special techniques taught in Catch 33 for personal monetary gain, it was not intended for such use.

*Please check your Junk/Spam folder when you don’t receive your PDF immediately after the purchase, especially if you have a free account like Yahoo, Hotmail, and Gmail.

Purchase Catch 33: Three Card Monte PDF (Download Instantly)

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